Forgot to add this in the RAR.
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--------------------Demo Picks Version 1.0---------------------
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Track 1 - BluMixes, Comic Bakery
This track is a simple remix of a famous commodore 64 loader
une, Comic Bakery. It's reminicent of my very old tracks,
because of the strong drum beat and the tendacy of
repeating things, But thats because of the original tune was
like this, but even more repetitive!
My Rating - 3.5/5 ()()()(
Track 2 - Lone Wolf, Power Plant
A part of a game project that never lifted from the ground.
Lone Wolf was in a style of an old-school 2D action platformer,
reminisant of games like Bionic Commando and Rush'n'Attack.
If you havent guessed yet, The music is very primitive. It was
to emulate a soundtrack of a mid 80's arcade cabinet. It tested
my ability to use channels sparingly and be resourceful in what
sounds I use. This is the 'Redone' Version of the track, which
sounds a bit like an MSX game.
My Rating - 3/5 ()()()
Track 3 - Piano, Minecraft Movie
My "Inspiring" Piano melodies. Most people insist this is where
my talent lies and that this is the best track I have EVER done! Consider yourself lucky, I guess. You may be asking yourself why is it called 'Minecraft Movie'? because 1. I suck at naming songs and 2. it was what I thought of when I listened to it.
My Rating - 4.5/5 ()()()()(
Track 4 - Lone Wolf II, Arctic Stronghold
Another unmade game, But this one probably will NEVER be made.
Lone Wolf II would have been alot like Contra but with more of
a focus on weapon upgrades. As for track, It's not as simple as
Lone Wolf I, as this time I used DRUMS! acually I used the
Konami Drum-set used in alot of their arcade games. I also used
a string sample which sounds a bit dodgy now that I look back at
it. P.S. Pardon me for that long silence at the end of the
track. It was me being derpy with FL :-/
My Rating - 3.5 ()()()(
Track 5 - Gradius: Red Shift, Take to the Airs
this is for yet ANOTHER game I will probably never make. This
time it's a shoot'em-up with a focus on story and characters.
It was to have anime style cutscenes and the game would let
you choose from 6 piolits. Depending on which piolits you
choose at cirtain times will affect the relationships of the
characters in the game and will result in different cutsenes
Of course it's a very farfetched and ambitious project, but
I have spent ages making notes and stuff in my books for a
while now, Mostly at school when i'm supposed to being doing
work... Oh, yeah! the track. It's intended for a small inte-
rlude between sections of the game called 'Dogfights'.
My Rating - 4/5 ()()()()
Track 6 - 'What if' C64 games, Red Dead Redemption
Ever thought what the western GTA style rockstar game would
look like if I was on a Commodore 64?...no?...Well I did!
and thats how I came up with an idea to makes tracks of
games of today and turn them into games of yester-year.
I know I doesent sound like anything in the original game,
But C64 ports rarly had accurate soundtracks of the
original product.
My Rating - 3.5/5 ()()()(
Track 7 - Gradius: Red Shift, Forgotten Trip
Another track from G:RS. This one is more laid back than
Take to the Airs. This is for a cirtain stage where you
shoot up Moai Statues in space... Yeah, It's a gradius
thing. Alot of the Original Gradius games had stages like
that.
My Rating - 4/5 ()()()()
Track 8 - Lone Wolf II, Citadel Walls
Heh... Yeah see if you reconise THIS track... sound
fimiliar? It's a remix of a song I can't remember the name
of. I put in the restrictions of Lone Wolf II. I thought it
was cool enough to be used in one of the stages.
My Rating - 3.5/5 ()()()(
Track 9 - Piano, To Endure
I used an early version of this track in my GCSE music and I got a B for it. The teacher said It lacked structure. I made way back in 2010 when I was sill getting the grips of FL Studio.
My Rating - 4/5 ()()()()
Track 10 - Lone Wolf, Game Clear
The ending credits music for Lone Wolf I. I added reverb to give it more end-gameyness... whatever that means.
My Rating - 4/5 ()()()()
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Special thanks to my Mum and Dad who gave me alot of encouragement and to Ross who was there to give a s**t about what I do and listen. Thanks Guys!
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